Gamification and financial incentives helped adults with heart disease increase their daily step count, which, in turn, reduced their risk of premature and cardiovascular-related death, according to a new study.
Gamification is a strategy used in many different systems, from education to daily work. It draws lessons from the gaming world and applies those to other activities to motivate certain behaviors. Gamification can include giving people points or rewards or acknowledging certain achievements in a predictable way.





