Participants, who ate lunch one hour before the study’s trial, could receive tokens to acquire foods typically available at fast-food restaurants, such as cheeseburgers, French fries, milkshakes, and soft drinks. Tokens could also buy time for an alternate activity, such as playing video games on a tablet. Both the food and game choices appeared on large TV screens.
Food Cues Boost Cravings, but Not Pleasure
Food-related cues interfering with our natural hunger signals, says study
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Photo by Tim Boyle/Getty Images
By Jared Wadley
Updated: