The beta for Bungie’s upcoming online multiplayer action role-playing first person shooter clocked some astronomical, mind-numbing numbers.
Bungie, better known as the developers of the Halo series, is currently working on Destiny. The game went into beta on July 17, and ended on July 27, 2014.
Earlier, community manager Eric Osborne wrote on Twitter that he was “gobsmacked by the numbers,” and that he was willing to reveal any “cool stats” about the Destiny beta that people are interested in.
Bungie has since released the stats for the beta, and the numbers explain why Osborne was “gobsmacked.” More than 4.6 million players took part in the Destiny beta, and played more than 88 million games. Kills were in excess of 3.7 billion, and there were more than 164 million recorded deaths.
Bungie notes that there were 853,235 concurrent players at one point, making it the “most simultaneously played Bungie game of all time.”
Check out the stats here.
General beta stats:
– 4,638,937 unique players
– 853,235 maximum concurrent players
– 6,500,000 Guardians created
– 966,163 players used the companion app
– 88,384,720 games played
– 182,555,165 orbs of light generated
– 20 percent of player time was spent in the Tower hub world
Story, Strike, and Exploration mission stats:
– 3,704,508,840 kills
– 164,413,177 deaths
– 57,871,777 activities played
– 97 percent of activities completed
– 12,292,159 public events joined
– 97 percent of public events completed
– 61,919,895 Guardians revived
-22.53 community kill/death ratio
The Crucible competitive multiplayer stats:
– 30,512,943 activities played
– 350,001,062 kills
– 123,650,016 zones captured
– 167,380,061 primary weapon kills
– 54,675,685 special weapon kills
– 14,813,794 heavy weapon kills
– 544,847 vehicle splatters
– 1,010,401 people participated in Iron Banner events
Destiny will be released for the PS4, PS3, Xbox One, and Xbox 360 on September 9, 2014.
However, Bungie are tight-lipped about whether they will eventually work on a PC version.
When asked about the PC version by Eurogamer, design lead Lars Bakken said: “The truth is it’s not that simple.”
“I wish it was that simple. It’s pretty complicated. That doesn’t mean it can’t happen in the future, it just means it won’t happen right now.”
“I look forward to our future conversations around PC,” Bungie COO Pete Parsons added.
“We love the PC. We hear it too. We ask the question of ourselves.”