Native Apps Won the Battle but Web Apps Might Yet Win the War

The gap between native apps and web apps continues to shrink, and web apps also address some issues that are becoming apparent as mobile apps, and platforms grow in number.
Native Apps Won the Battle but Web Apps Might Yet Win the War
Unreal Engine 4 demo. (Screen Shot)
3/25/2014
Updated:
3/25/2014

HyperText Markup Language (HTML), the language behind the web, has come a long way since version 1.0, when web pages looked like a virtual paper-mache project with letters and images pasted onto a canvas in a hodge-podge fashion.

Now, HTML 5 pages are dynamic and responsive applications. They resemble desktop applications rather than static content, and could one day replace desktop applications on the whole. Desktop applications, and their mobile counterparts, native apps, are developed for use on a particular platform or device, and are programmed to work specifically with the operating systems and other features on that device.  

The gap between native apps and web apps continues to shrink, and web apps also address some issues that are becoming apparent as mobile apps and platforms grow in number.

Recently, for example, we heard that Mozilla and Epic teamed up to bring Epic’s Soul and Swing Ninja game demo to the web. The Unreal Engine (UE) is a game-development platform created by Epic Games, and it was used to create games such as Tom Clancy’s Splinter Cell: Blacklist and BioShock Infinite for consoles and PCs. UE4 was ported to FireFox, which makes it possible to play fast first-person shoot-up games with 30-frame-per-second frame rates and dazzling graphics.

Traditionally, one of the main benefits of native apps are their performance. With a native app having direct access to a computer’s hardware, it can perform much faster than web apps, which typically run in a sandbox for security reasons and cannot access much of the hardware required for better performance.

Last week, the Khronos Group released Web Computing Language 1.0 (WebCL 1.0).

With WebCL 1.0 now allowing web apps to take advantage of a computer’s graphic processing unit (GPU), and central processing unit (CPU) in ways similar to native apps, the gap in performance between web apps and native apps is closing fast.

WebCL uses javascript to bind to Open Computer Language (OpenCL). OpenCL is an opensource cross-platform programming language, which is used to accelerate applications.

Lack of visibility of applications in the Apple’s Apps Store or on Google Play could attract more developers to web apps. With roughly a million applications in either store, it can be hard to find an application even when you know its name.

Web apps would allow web crawlers to index them, making them instantly searchable by anyone with access to a search engine. Google has a technology called Deep Link, which allows application developers to make their native apps searchable through the web, but adoption has been slow.

Another advantage to building web apps is that developers will only need to develop for one platform, the web. From there, any HTML 5-compliant browser will be able to run the app, and it won’t be dependent on the underlying operating system.

Firefox, made by Mozilla, is interested in this technology because of its Firefox operating system, which runs on smartphones. All applications run within the browser. Apple may be less interested than Google in this technology since it could take revenue away from Apple’s online store.