“Metal Gear Solid V: Ground Zeros” had a video published showing a comparison between the graphics for next-gen and the older consoles.
Konami posted the video, showing differences between PlayStation 3 and PlayStation 4, and it shows the difference between the Xbox 360 and Xbox One.
According to ExtremeTech, there’s also a marked difference between the PS4 and Xbox One version of the game.
The PS4 version runs at 1080p resolution and 60 frames per second while the Xbox One version runs at 720p and 60 frames per second and will be “scaling internally,” the website reported.
This week, some developers said that the difference between the Xbox One and PS4 multiplatform games isn’t a big deal.
Daniel Windfeld Schmidt, who is the lead level designer for “Thief,” told Total Xbox that the debate will simmer down soon.
“I think it’s a pre-game topic,” said Schmidt. “As soon as you start playing the game, it’s going to be much more about ‘oh, how do you do this thing’ or ‘oh, you got that thing’ – that’s the kind of talk that I hope will become more the focus. But until you get your hands on it, it’s whatever topic comes up.”
The debate is “frustrating, yes a little bit,” said “Thief” art director Nick Cantin. “But I think it’s a temporary thing,” he added.
Regarding “Thief,” which will be released in a few weeks, it was reported that the Xbox One version is 900p, while the PS4 version is 1080p.
“And the consoles are new,” Cantin said. “I think it’s still a new topic, and like you said it’s maybe a little bit bigger than it should be, but at some point we’ll be able to talk just about Thief, once everybody’s been hands-on.”
The reports come as Sony said that it has sold 5.3 million PS4s between Nov. 15, 2013, and Feb. 8, 2014. The Xbox One only sold 3 million consoles by the end of 2013.