“Fallout 4”–or whatever the upcoming game is to be called–didn’t make an appearance at E3 last week, but recently, the lead designer for “Fallout: New Vegas” talked about what he’d like to do with the game.
Bethesda hasn’t confirmed or denied that it’s making a new “Fallout” game, and there’s been a spate of rumors and hoaxes about it.
Josh Sawyer, the lead designer and director of “Fallout: New Vegas,” didn’t reveal much to Eurogamer about an upcoming game, but he talked about what he’d like to do next.
“Ho! I don’t know! My concerns are usually about a couple of things,” he said, according to the website.
He added: “Fallout games are best when the choices are – and this applies to role-playing games in general, but Fallout is a more desperate world – more agonising. They feel more appropriate to the post-apocalyptic genre. So I hope that whatever twists and turns the story takes, it’s more nuanced than a black-and-white choice.”
Sawyer talked about previous “Fallout” endings. “Also, you see that in the Road Warrior [Mad Max] films; Max, even when he wins, just goes on being a wanderer. There’s that kind of bitter-sweet victory in the difficult choices that people make. Regardless of what the setting is, I would hope that that is a big part of the storytelling of it,” he said.
In “Fallout 4,” Sawyer said he’d like to see similar difficult choices in the next game.
“A lot of stuff I did in New Vegas was to try and make choices feel more impactful and meaningful and to challenge the player,” he added. “Some people want to go through the wasteland like a tourist, which is fine – they don’t really want it to be super-difficult. They want it to be interesting and engaging, and they want to see a lot of neat stuff and go through a cool story. And that’s cool.”
And Bethesda Softworks’ Todd Howard recently talked about an upcoming “Fallout” game.
“We get asked a lot, I sort of tell people we’re figuring things out. We’re taking our time, we’re extremely excited about it and the reason we’re kind of holding back right now is because we want to wait until it’s really there to show it to everybody,” he said in a YouTube video, according to the GameRanx website.
He added: “We don’t want to kind of dribble it out, we’d rather say, you know, ‘surprise, boom, here it is.’ And make sure that moment of learning about something and seeing for the first time is really… I enjoy those moments for other games so we’d rather hold back and wait and just surprise everybody.”