Australia’s eSafety Commissioner Julie Inman-Grant has put major gaming platforms on notice, demanding details on how they prevent the grooming and radicalisation of children.
Formal notices have been issued to Roblox, Fortnite, Minecraft, and Steam, requiring the companies to outline how they identify, prevent, and respond to such risks.
The move reflects growing concern about the role of gaming platforms as social spaces for young users, where communication features can expose children to harm.
It has introduced “Kids” accounts for ages 5 to 8, which allow no communication with other users, and “Select” accounts for those aged 9 to 15, which limit chat to approved contacts or users of a similar age.
Fortnite, developed by Epic Games, offers parental controls including chat restrictions, purchase limitations, and time-tracking for children’s playtime. Players under 13 are offered “cabined accounts,” which restrict chat and purchases until parental consent is granted.
Despite these safeguards, concerns remain about the extent to which which parents can permit interaction with unknown users, creating opportunities for exploitation by sexual predators or extremists.
“Predatory adults know this and target children through grooming or embedding terrorist and violent extremist narratives in gameplay, increasing the risks of contact offending, radicalisation, and other off-platform harms.”
The commissioner said her office had seen numerous media reports of grooming across all four platforms, as well as terrorist and violent extremist-themed gameplay such as Islamic State-inspired games and recreations of mass shootings on Roblox, and far right imagery reproduced Minecraft.
The video game platforms face fines of up to $825,000 per day should they fail to comply with the commissioner’s notice.







