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More Children Gambling Online Than Playing Sport in Australia, Says Study

One in three Australian children aged 12-17 is engaging in online gambling, in systems that are described as ’scary' and hard to understand.
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More Children Gambling Online Than Playing Sport in Australia, Says Study
Teenagers in Australia are also more likely to gamble than to play a sport. Leon Neal/Getty Images
Crystal-Rose Jones
By Crystal-Rose Jones
4/6/2025Updated: 4/6/2025
0:00

Australians already gamble more than any other nation on earth, but recent research shows the practice is now becoming popular before children even reach adulthood.

New research from the Australia Institute shows nearly one in three children aged between 12 and 17 are gambling, while almost half of people aged 18-19 are gambling—a total of 60,000 Australian youngsters.

Teenagers in Australia are also more likely to gamble than to play a sport.

While 20 percent of children aged 12-17 are playing soccer, 17 percent are playing basketball, and 13 percent are playing netball—30 percent are gambling.

Annually, Australian teens are gambling $213 million (US$127 million), with the nation’s yearly gambling losses across all ages totalling $31 billion—$10 billion more than Las Vegas.

Gateway to Gambling

Research shows that gambling habits can form in young children through activities like betting with peers and purchasing virtual video game “loot boxes”—paid mystery boxes that offer random in-game items, ranging from common to rare.

While loot boxes were banned for under-15s in 2024, experts say children are still accessing games that contain them.

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Smartphone and in-app purchases are also believed to be factors in encouraging children into gambling habits.

Online and gaming platforms appear to be mostly to blame for the surge in youth gambling, with rates of participation in scratch cards sitting at just 9.2 percent, and 6.4 percent for games like bingo.

Call for Regulation

There are calls across the board for stronger regulation of games and apps that include gambling features and appeal to children.

A study by the University of Sydney released at the end of March showed children struggled with complex virtual currency systems, describing in-game currency conversions as scary and hard to understand, which often led to overspending.

Child purchases within games and apps were also found to be a form of family conflict.

One of the most popular gaming platforms for Australian children is Roblox, an online platform that allows users to create, share, and play games made by others.

The game itself is free to play but generated US$3.6 billion in 2024 through in-game transactions and virtual currency purchases.

University of Sydney researcher and postdoctoral fellow, Taylor Hardwick, said many parents and children had described online game purchases as scams and cash grabs.

As part of the university’s studies, they gave a group of 16 children a $20 gift card each, which they could spend on real items or gaming purchases.

Of the children in the study, only four bought non-virtual items such as toys and lollies, while the remaining 12 used the cash to make in-game purchases, specifically on Roblox.

“Our research found that the design of in-game spending features in games such as Roblox cause harm to young users,” Hardwick said.

University of Sydney Professor Marcus Carter said children admitted to not understanding how much they were spending on the game.

“Virtual currencies obscure purchase values which makes it difficult for children to discern the value of the items they want to buy in digital games,” he said.

“This leads to children spending more than they realise in-game.”

Almost half of Roblox players are children.

“With digital gaming becoming an integral part of childhood, urgent steps must be taken to protect young users from financial exploitation, and stronger enforcement of Australia’s existing loot box bans is crucial to ensuring compliance,” Carter said.

“We need to prioritise child safety over profit and eliminate deceptive monetisation features that exploit young players.”

Crystal-Rose Jones
Crystal-Rose Jones
Author
Crystal-Rose Jones is a reporter based in Australia. She previously worked at News Corp for 16 years as a senior journalist and editor.
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