How does one enter the Construct Quarter in Curse of Naxxramas and emerge victorious?
Blizzard released the fourth wing of the new Hearthstone adventure, Curse of Naxxramas, on Tuesday, August 12.
This wing features four bosses, Patchwerk, Grobbulus, Gluth, and Thaddius.
Here is how to beat these bosses in Normal and Heroic mode, and the class challenges.
Hero Ability (Normal): Destroy a minion (4 mana).
Hero Ability (Heroic): Destroy a minion (4 Mana).
Patchwerk doesn’t have a deck, but he is hard to beat because of his hook weapon, which has 5 attack and 8 durability.
There’s no real point in trying to get rid of the weapon via Acidic Swamp Oozes because the hook’s Deathrattle ability place another one in his hand, which he will re-equip for only 3 mana.
Given a choice Patchwerk will also go for your hero first.
Thus, a good way to deal with Patchwerk in Normal mode is to build a Mage deck, and put in plenty of Taunt minions and Freeze spells to both buy time and damage him until you can get higher damage minions and spells to finish him off.
Things are a little different here. Patchwerk can deal two blows with his hook per turn, so Acidic Swamp Oozes become your new best friend.
The Mage class is still excellent for defeating Patchwerk.
Use the same Taunt/Freeze strategy to defeat him.
Hero Ability (Normal): Deal 1 damage to all minions. If any die, summon a slime (2 Mana).
Hero Ability (Heroic): Deal 2 damage to all enemies. If any die, summon a slime (0 Mana).
Because of Grobbulus’s ability to deal damage consistently, Priest becomes a natural class to use because of his healing hero ability, minions, and spells.
Focus on controlling the board and healing up and you won’t have much trouble.
Grobbulus becomes a nightmare in Heroic, in part because of his improved Hero Ability, and his liking of casting Mutating Injection into those Fallout Slimes.
Priest does work rather well in Heroic mode.
Alternatively, building a Freeze Mage deck with loads of Frostbolt/Ice lance and Fireballs, coupled with late game board clearing cards like Flamestrikes and Doomsayer + Frost Nova, also does wonders against Grobbulus.
Hero Ability (Normal): Change the Health of all minions to 1 (2 Mana).
Hero Ability (Heroic): Change the Health of enemy minions to 1 (0 Mana).
Normal and Heroic
Using a Freeze Mage deck coupled with Acidic Swamp Oozes will work wonders against Gluth.
The Acidic Swamp Oozes will deal with Gluth’s weapon, Jaws, which gains 2 attack whenever a minion with Deathrattle dies, of which Gluth has plenty.
In the event you don’t draw you Acidic Swamp Oozes, don’t worry. A couple of hit won’t finish your character off, and you can always chuck in some Freeze spells to stop Gluth from chomping from you until you draw your Oozes.
Hero Ability (Normal): Swap the Attack and Health of all minions (0 Mana).
Hero Ability (Heroic): Swap the Attack and Health of all minions (0 Mana).
Normal and Heroic
Abuse Thaddius’s ability to swap the health and attack of all minions to your advantage.
Definitely run Nerubian Eggs because in the event of a swap, the eggs will be killed because they will have 0 health, and use the 4/4 Nerubians to hit Thaddius in the “face.”
Also, run minions with equal health and attack in order to minimize the swap disadvantage.
If you like to play it a bit risky, Thaddius is a good deck to pop the legendary card Maexxna in, given her high defense and relatively low mana cost for a Legendary.
Pretty much any character will work against Thaddius, and Priests particularly excel.
Throw out all your Enrage minions so that they can benefit from Grobbulus’s ability, and you will be fine.
To succeed, its about playing smart with Inner Fires and Thaddius’s polarity swaps. Make smart trades, and build up your minions, before going in for the win.