Assassin’s Creed Unity will have the capability of handling large numbers of AI crowds.
Previous Assassin’s Creed games have always featured plenty of AI-controlled characters that will interact and respond to the player and his actions.
According to Game Informer via GameSpot, the superior processing power of next-generation consoles — the Xbox One and PlayStation 4 — means that Unity “can have up to 30,000 people in a crowd.”
In the crowd, “couples hold hands, arguments occur, and fights break out,” which adds another dynamic to the game.
Ubisoft has also modified the way “follow” missions play out.
A classic aspect of earlier Assassin’s Creed games, “follow” missions require the player to tail mostly important characters to either get information out of them.
If the player is spotted in a “follow” mission, however, he or she fails that mission straightaway, and has to start over.
In Unity, the player does not immediately fail the “follow” mission if detected. Instead, the player can give chase to the tail, and still get information afterwards.
However, if the tail dies, the player may find that things will heat up. For instance, if a player kills a guard he or she is following, other guards will “notice” the guard’s death, and more of them will show up subsequently because of it.
Unity is set in 18th century France on the eve of the French Revolution. The protagonist is Master Assassin Arno Victor Dorian, a French nobleman. Thus far, it has been revealed that a young Templar woman, Elise, will be Arno’s romantic interest.
Assassin’s Creed Unity will be released for the Xbox One, PS4, and PC on October 28.