Xbox One vs PS4: Insider Says Xbox Will Be Behind PlayStation 4 Always

Xbox One vs PS4: Insider Says Xbox Will Be Behind PlayStation 4 Always
The free games via Xbox Games with Gold in March have obviously been released, but Microsoft said it will have twice as many games for April. (AP Photo/Nam Y. Huh, File)
Jack Phillips
1/27/2014
Updated:
7/18/2015

An industry insider said that the Xbox One will never catch up to the PlayStation 4 for the whole generation.

Ashan Rasheed, who goes under the handle NeoGAF and Thuway, said that his sources informed him that the Xbox One’s hardware is more limited.

“Xbox One will be behind all generation, and not by some small trivial margin. It will be enough to show up distinctly in exclusives,” he said, according to DualShockers.

That will catch up with Microsoft down the road.

“The PS4 has more left in the tank that will start showing up going forward. It was designed with more forward thinking hardware choices,” he added.

Rasheed said that a “Call of Duty: Ghosts” programmer told him that Infinity Ward asked Microsoft it it could use an off-limits portion of the Xbox One GPU but Microsoft didn’t go with it.

Rasheed said that he received an anonymous message that reads, “Don’t you dare get people’s hopes up. Xbox One will always be behind and the gap will widen.”

Early sales numbers indicate that the PlayStation 4 sold more. Sony said it sold more than 4.2 million last year to Microsoft’s 3 million Xbox Ones.

The news comes amid reports saying that Microsoft will reduce the amount of processing power for the Xbox One’s Kinect camera to increase the overall processing power.

Pete Dodd, an insider, wrote on Twitter: “Gpu for that certain system had 10‰ reserved. 8‰ video. 2‰ voice. Voice will remain. That video 8‰ will be up to devs. As it should be.”

Microsoft technical engineer Andrew Goossen said the Kinect camera uses about 10 percent of the total GPU power.

“Xbox One has a conservative 10 per cent time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode,” Gooseen told EuroGamer last year. “In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality.”

Jack Phillips is a breaking news reporter with 15 years experience who started as a local New York City reporter. Having joined The Epoch Times' news team in 2009, Jack was born and raised near Modesto in California's Central Valley. Follow him on X: https://twitter.com/jackphillips5
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