This copy is for your personal, non-commercial use only. Distribution and use of this material are governed by our Subscriber Agreement and by copyright law. For non-personal use or to order multiple copies, please contact The Epoch Times Reprints.

The Epoch Times
The Epoch Times
AD
The Epoch Times
Australia Top News

95 Percent of Aussie Gamers, Including Kids, Exposed to Manipulative Tactics, Report Finds

Report urges federal action to curb manipulative gaming tactics with refunds, pricing rules, age safeguards, and a dedicated watchdog agency.
Google LogoMark Us Preferred on Google
95 Percent of Aussie Gamers, Including Kids, Exposed to Manipulative Tactics, Report Finds
A Minecraft digital artist at work in Londonderry, Northern Ireland, on Oct. 10, 2017. Charles McQuillan/Getty Images
Naziya Alvi Rahman
Naziya Alvi Rahman
4/16/2025|Updated: 4/16/2025
0:00

Almost all (95 percent) of Australian gamers have been exposed to manipulative design tactics, known as “dark patterns,” that push users to spend money or give up personal data, often without fully realising it.

The finding comes from a new report by the Consumer Policy Research Centre and Monash University, which looks into an industry operating unchecked while players, including children, remain vulnerable.

Released on April 17, it claims that almost half of those affected (42 percent) never reported the harm, citing confusion about where to lodge complaints, doubts about the outcome, or believing it wasn’t worth the effort.

Among those who did act, many faced poor customer service and significant barriers, particularly when dealing with international gaming companies.

As per estimates, Australians pour more than $4 billion (US$2.5 billion) into video games each year.

Researchers are calling for urgent reforms to curb deceptive in-game mechanics such as loot boxes, battle passes, and layered virtual currencies.

Related Stories
The Epoch Times
More Children Gambling Online Than Playing Sport in Australia, Says Study
The Epoch Times
Australians on Average Currently the Biggest Gamblers in the World: Report
The report stresses that without regulation, these gambling-style tactics will continue to exploit players, especially children, under the appearance of harmless entertainment.

Hidden Harms

While dark patterns may seem like minor annoyances, their cumulative effect on players’ wellbeing is far from trivial.

In the past year alone, 59 percent of Australian gamers reported experiencing negative impacts on their wellbeing due to manipulative gaming features.

The most commonly reported emotional consequence was frustration, with 54 percent of players saying they felt annoyed during gameplay. Another 24 percent said they felt actively manipulated.

These design strategies, the report says, exploit psychological vulnerabilities to keep users engaged and spending.

Financial loss emerged as the most significant harm, with nearly half (46 percent) of players reporting they had spent more money than intended, felt pressured to make purchases, or had accidentally bought something in-game.

Among them, 30 percent spent beyond their intended limit, 27 percent felt pressured into transactions, and 19 percent made unintended purchases—often facilitated by obscure pricing structures and hard-to-find refund options.

Privacy, too, has been compromised. In the last 12 months, over half of players (52 percent) experienced some form of privacy violation.

Many games encourage or require users to share personal information while failing to make clear how that data will be used or stored.

Long-term trust in game companies has eroded as a result: 28 percent of players said their trust had been damaged in the past year, a figure which rises to 44 percent when considering experiences beyond the past year.

Vulnerable Users, Inadequate Protections

The absence of legal protection is especially concerning for young users.

Some of the most successful and widely played games are targeted toward children, many of whom are particularly susceptible to game mechanics like limited-time offers, reward systems, and in-game currencies that obscure real-world costs.

This vulnerability extends beyond spending and privacy. The Australian Federal Police (AFP) has warned that online games, especially those with chat functions, are increasingly being used by child predators to initiate contact with minors.

Acting Assistant Commissioner Hilda Sirec said offenders often pose as fellow gamers or friends of friends to gain trust and move conversations to other platforms where they can share images or escalate abuse.

“In some cases, an offender will suggest moving the conversation to a different app that allows sharing of images and videos,” Sirec said.

“This is typically where an offender starts engaging in sexualised chat or coercion.”

Predators may even use in-game incentives like digital currency or rare items as tools for grooming.

Sirec urged parents and carers to stay actively involved in their children’s online activities and to understand that any online game with chat functionality can be misused.

The Need for Stronger Regulation, Parental Vigilance

While the gaming industry continues to evolve rapidly, policy responses have failed to keep pace.

The report calls on the federal government to introduce stronger consumer protections specifically tailored to digital gaming.

Suggestions include clearer refund pathways, transparent pricing, age-appropriate design, and a regulatory body empowered to investigate and respond to consumer complaints.

At the same time, a separate report by the Institute of Online Advancement offers a more nuanced perspective, suggesting that video games, when used responsibly, can foster creativity, improve memory, and support social interaction.

It says that games like Minecraft and The Legend of Zelda promote planning and innovation, while multiplayer games can build teamwork and leadership skills.

However, the risks remain real. Excessive gaming can lead to academic decline, behavioural issues, and family conflict.

Experts widely agree on the importance of parental oversight, setting time limits, monitoring game content, and encouraging balance between screen time and other activities.

Google LogoMark Us Preferred on Google
Naziya Alvi Rahman
Naziya Alvi Rahman
Author
Naziya Alvi Rahman is a Canberra-based journalist who covers political issues in Australia. She can be reached at [email protected].
Author’s Selected Articles
Government Launches Search for New Anti-Corruption Commission Chief
Jun 22, 2026
Government Launches Search for New Anti-Corruption Commission Chief
Lincraft to Shut All Stores, Shifting to Online-Only Model
Jun 19, 2026
Lincraft to Shut All Stores, Shifting to Online-Only Model
Labor Pledges $3.6 Billion to Fund 15 Percent Pay Rise for Childcare Workers
Jun 17, 2026
Labor Pledges $3.6 Billion to Fund 15 Percent Pay Rise for Childcare Workers
Economist Rejects Claims Labor’s Tax Reforms Will Drive Up Rents
Jun 16, 2026
Economist Rejects Claims Labor’s Tax Reforms Will Drive Up Rents
AD
Add to My List
Save
The Epoch Times
Copyright © 2000 - 2026 The Epoch Times Association Inc. All Rights Reserved.