A “Watch Dogs” mod has “restored” the game to the graphical quality shown in its E3 trailer and demos in 2012. Meanwhile, a patch for the game was also released a few days ago.
A number of gamers said the game–which was released on the PS4 and Xbox One–looks quite a bit worse than the E3 trailer and demos.
Guru3D modder TheWorse released a mod compilation for the PC version of the game that aims to boost the game’s visuals and performance to what was shown in 2012, according to Wired magazine this week.
“Changes include dynamic shadows, increased rain density and light effects, bokeh depth of field, lightning changes, lens flare, new camera options, and more,” writes Wired.
TheWorse said he released the mod because he’s “a very obsessed person”–namely about graphics.
“Also i’m a fan of using sweetfx on every game I can use it. I like to make my own presets always,” he explained. “After release and this stupid stuttering problems I started searching for fixes etc. Then I saw many threads talking about the engine when I realized it was based on dunia 2 so I tried to unpack the files which obviously not worked.. so after searching so much for the unpacker I found it, started playing with it and after a long time of testing I ended up getting the E3 Bloom from 2012 working (sic).”
According to the Neogaf forum, TheWorse discovered the files.
“The Worse, creator of the mod on Guru3d…has made massive discoveries/improvements. He has discovered that almost all of the shaders and improvements seen in 2012 and 2013 are still in the game files, such as the E3 2012 explosions. For now he has managed to implement dynamic shadows from headlights, the increased rain density, increased NPC density, as well as 2012 e3 bloom and lens flare,” reads a post on the forum.
The mod seems easy to install and use, but there could be unpredictable results or errors.
Ubisoft has not released a comment about it as of Tuesday.
One can go to the Guru3D forums here and read about or access the mod.