“Thief”–the next-generation reboot of the stealth-oriented franchise–will be released in just a few weeks, but the developers recently uploaded the first mission for the game.
The 17-minute video shows Garrett, the main character, trying to get back to his clocktower hideout.
“After a heist gone wrong, Garrett is trying to make his way back to his hideout in the clocktower. Along the way, he happens upon a jewelry store. Garrett being who he is, you can imagine what happens next,” a description for the game reads on YouTube.
The game, being developed by Eidos Montreal, will be released on PlayStation 3, PlayStation 4, Xbox 360, Xbox One and WindowsPC on Feb. 25 in the U.S., and it will be released on Feb. 28 worldwide.
This week, it was reported that “Thief” will be released with a native resolution of 900p on Xbox One, while the PlayStation 4 resolution will be 1080p. Square Enix confirmed the development to Gamespot.
Both platforms will run the game at 30fps.
“We can’t really see the difference,” Thief game director Nicolas Cantin told GameSpot. “I think it’s becoming too big,” added Cantin when he was asked if resolution differences between Xbox One and PS4 is a big deal. “To see it as a big topic? I really wonder why at some point.”
Developers have said that lower resolution doesn’t impact the gameplay.
Xbox One version’s resolution “doesn’t make much of a difference,” Cantin told EuroGamer.
“As developers, no,” he added. “As engineers, yeah. The engineers, for sure. But for us, as creative director or art director or level designer, we gave the same data. After that it’s a more technological aspect of the game. The engineers have to manage that.”
He said the difference is greater when one compares the current-generation consoles with the next-generation ones.
“The immersion is more [on next-generation consoles],” he said. “We put more detail in, more special effects. But at the same time, we kept the same gameplay experience with the current-gen and the next-gen versions.”