The Sims 4 got an official launch trailer for when the came comes out in about a week.
“Create your own weirder stories in The Sims 4 on September 2nd, 2014,” the trailer says, which was uploaded on Saturday.
The game has already drawn criticism from fans because some notable features from The Sims 3 were taken out.
Recently, the developers for the game confirmed that there will be “no family trees.”
A website dedicated to The Sims 4 posted an entry a few days ago, elaborating on what’s missing.
“Lastly, it is important to understand that much of this content will NEVER be in The Sims 4. Things like Create a Style are not compatible with the game engine, and thus cannot be added in future updates or expansions,” the site says.
“No create a style (CAST) – NOT possible in future expansions (x)
No modifications to world/public spaces – The park in the demo is a mix of a community lot and public space (x1) (x2)
No “normal” careers – Law enforcement, Medical, Business, etc. were removed (x)
No open world – You must incur a loading screen between each active lot; each neighborhood has 1-5 lots total (x1) (x2)
No pools (x)
No terrain tools other than paint; everything is perfectly flat (x)
No story progression – Sims in the neighborhood age, but do not have children, get jobs, move, get married…etc. without player intervention (x)
No toddlers (x)
No way to create/place new lots – And you only have 2 empty ones at the start of the game!
No Mac version of the game at release”
Other missing features include no aliens, no acne, no babysitters, no favorites (food, music, color), no garage doors, no cemeteries, no cars, no bookstores, no burglars, and many many more.
As Inc Gamers notes, Maxis likely wants the game to be more focused on the “weird” side of things.
“It’s mostly a visual medley of various Sims going about their Sim-like business in a quirky manner. In fact, the whole presentation (and backing song by Fitz and the Tantrums) seems to encapsulate what Maxis has been going for with The Sims 4. Less life simulator, more bonkers weirdness. That’s something Sims games have always had, of course, it just really seems to be a focus this time. Hence the distinct lack of “ordinary” job options in the game,” writes the site’s Peter Parrish.