A new video compares the trailers for the PlayStation 3 and PlayStation 4 versions of The Last of Us.
Sony and Naughty Dog unveiled Last of Us Remastered before E3 but didn’t reveal much more at the expo.
The companies did say that the game will be released on July 29.
What little there is to glean from has been turned into a video comparison with the PS3 version.
“The main differences will be a smoother frame-rate and higher resolution (although the PS3 cut-scenes will have been rendered at a higher res and then scaled down), but hopefully it will still whet your appetite,” says Eurogamer, which put it together.
Meanwhile, Corrinne Yu, a new programmer on the project, says that the Naughty Dog graphics team is working hard to push The Last of Us past 60 frames per second.
Christian Gyrling, another programmer, also said via Twitter that the team has been patching some of the last performance bugs.
“After 4 days of digging around in CPU/GPU traces I finally figured out what was slowing us down. On to the next perf bug! #TheLastOfUs#PS4,” he said.
Previously, developers for the game took to Reddit recently to answer questions from players and it emerged that player’s progress from PlayStation 3 will not carry on to the PlayStation 4 version, although accounts on the PS3 version will receive a supply bonus.
Naughty Dog developers also said that the visual component of the PS4 version will trump the other version. The original game used a variety of tricks to make cinematisc look impressive but creative director Neil Druckmann said that PS4 can just display all those assets closer to their high-fidelity source all the time.
“We don’t build it with high assets in mind to then port it, but it did give us a leg up,” Druckmann said in the latest issue of Edge, which is available now in print and digitally. “If we hadn’t done that, we might not have made the call to bring it over to PS4.”
The team also improved aspects such as enemies that looked a little blurry up close.