“Grand Theft Auto Online” will be released Tuesday, Oct. 1, by Rockstar Games and Take-Two Interactive after the wildly successful “Grand Theft Auto V” and offers micro-transactions.
Rockstar North president Leslie Benzies said that market manipulation in the game will play a big role.
“Yeah. You can go online, buy some shares in a car company, target that company’s cars, blow them up so the insurance will replace them and the stock price will go up. Everything’s tied in, the same as it is in single-player,” he told Computer and Video Games Magazine.
He said the two-week delay between “GTA V” “GTA Online” was deliberate.
“We don’t want to overdo it. It’s a complex system. That’s another reason for the two week delay between single-player and Online. We want to give people an opportunity to actually get their heads around what’s happened, because even single-player is a big advancement from the old games. There’s a lot of new things to learn,” he said.
He also elaborated on the gameplay.
“In traditional GTA style, you‘ll be taken on a journey through the first few missions of the game, just to give you a feel for it. We’ll have the usual Rockstar help, to keep you on the straight and narrow all the way through,” Benzies said.
Earlier, Rockstar confirmed the micro-transactions on its website.
“If you’re the completely instant gratification type, you can choose to buy denominations of GTA$. You will have the option to purchase GTA$ through the in-game Store. The game and its economy have been designed and balanced for the vast majority of players who will not buy extra cash,” it said.
Rockstar added: “There is no in-game paywall and nothing that should disrupt the balance of the game. You don’t have to spend real money to attain the cars, guns, clothes, flash and style of a high-roller in Los Santos, but can if you wish to get them a little quicker.”
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