Diablo III Players Discover New ‘Cow Level’

Epoch Newsroom
3/2/2016
Updated:
3/2/2016

Blizzard brought back the “cow level” in the latest “Diablo III” patch, but it’s for a limited time only.

In the original “Diablo,” there was a joke for years that players could access a “cow level” by repeatedly clicking on a cow in Tristram. As a result, Blizzard North made “The Secret Cow Level” in “Diablo II.” 

To access the level---called Kanai’s Stomping Grounds---in “Diablo III,” players have to go to the Immortal Throne in Act III’s Ruins of Sescheron. The dungeon is randomly generated but is always at the west-northwest portion of the map. There, Kanai’s soul will awaken and summon a portal.

In the top video, YouTuber MadTom shows how to get there.

The level won’t be available forever, as Blizzard said it will disappear by the end of March to celebrate the birth month of Kevin Kanai, a “Diablo III” developer who died in 2014.

Blizzard wrote:

Kevin Kanai Griffith was a beloved member of the Blizzard family and a longtime Diablo fan. He joined Blizzard as an artist on the World of Warcraft team in 2005 and his work can be seen in the Burning Crusade, Wrath of the Lich King, and Mists of Pandaria expansions, as well as the World of Warcraft trading card game. As the Diablo III team came together, Kevin joined and made his mark on the original game, crafting a plethora of diverse and moody environments that you’re certain to recognize.

Kevin continued producing gorgeous environments and Diablo holiday art throughout the launch and beyond the release of Reaper of Souls. You might also remember him from footage of his Diableard being shaved live on stage at the 2011 launch of Diablo III, his Artist’s Stage Demo at BlizzCon 2013, or our second anniversary livestream. He was always an active member of the community both inside the company and out, whether it was by organizing weekly sketch groups, or encouraging his friends to team up and play games together. Kevin was an amazing mentor to everyone around him and a wonder to work with: you couldn’t help but get passionate and pumped about your job when he was in the room. 

Tragedy struck in February of 2012 when Kevin was diagnosed with a very rare form of cancer known as Alveolar Soft Part Sarcoma (ASPS). Kevin kept his spirits high throughout the grueling treatment process and continued to work on Diablo III as much as he was able, pioneering environmental features such as the weather and night/day cycles experienced in Adventure Mode. Though he fought valiantly, we lost our coworker and dear friend on October 17, 2014. His spirit and legacy will always live on in the many games he’s touched with his stunning art, as well as the hearts of every individual who had the honor of knowing him.

Here’s the “Diablo II” cow level:

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