Just How Big Has eSports Become?

With an rapidly expanding global fan base and an increasingly organized industry business model, eSports has now become a real deal.
Just How Big Has eSports Become?
Teams take part in a qualifying match at the 2015 Call of Duty European Championships at The Royal Opera House on March 1, 2015 in London, England. Rob Stothard/Getty Images
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  • 113 million hardcore fans worldwide

  • 147 million occasional viewers

  • US$252 million in global revenues

  • a predicted total prize pool of $71 million for all tournaments and competitions.

No, these numbers don’t refer to a traditional mainstream sport like football or basketball. Rather, they come from a sport that saw its major surge begin a mere 10 years ago, a sport whose global revenue has already surpassed the revenue of the entire music industry by $20 million in 2014, a sport that giant brands like Coca-Cola, Red Bull, American Express, Intel and Samsung are vying to sponsor.

I’m talking about eSports – also known as competitive gaming, electronic sports or professional gaming – a type of video game competition where professional players battle for the highest rank and the top prize.

With an rapidly expanding global fan base and an increasingly organized industry business model, eSports has now become a real deal – so real that participants now qualify for the application of US P-1 Visa, a type of visa that’s long been reserved for professional athletes.

But how did eSports become so big, so fast? And what factors have contributed to its growth?

The Rise of eSports

Fun fact on the earliest known video game competition: on October 19 1972, a group of students at Stanford University competed in an “intergalactic spacewar olympics.”

The prize? A one-year subscription to Rolling Stone.

Dmitri Williams
Dmitri Williams
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