Doom 4 Release Date: ‘Beta’ Will be Included with ‘Wolfenstein: The New Order’ in May, Bethesda Says

Doom 4 Release Date: ‘Beta’ Will be Included with ‘Wolfenstein: The New Order’ in May, Bethesda Says
Doom 4 will be included with orders of the new Wolfenstein game. (Screenshot of Wolfenstein's website)
Jack Phillips
2/21/2014
Updated:
7/18/2015

‘Doom 4’ is still in the works and it is apparently close to being finished, as Bethesda, which owns ID Software, wants to grant people beta access in the near future.

The company posted a FAQ about including a beta of “Doom 4” when one purchases “Wolfenstein: The New Order,” which is slated for release May 20 in the U.S. and May 23 in Europe for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC.

“An insert will be included inside your boxed copy of Wolfenstein: The New Order. This insert will include a key code along with code redemption instructions. Once the key code is redeemed, you’ll be registered to participate in the DOOM beta once it begins. Check back at wolfenstein.com/doom for updated information,” the FAQ reads.

After one gets a copy of “Wolfenstein,” a code will be included to play the “Doom” beta. “We'll contact you at a later date through the email address provided with further instructions on the DOOM beta,” it reads.

However, the FAQ didn’t include many details about the “Doom” release, including the platforms or what the game is going to look like.

“Doom 4” was announced more than five years ago by ID Software, and it’s been nearly 10 yeas since the release of “Doom 3.”

Reports have said that the new Doom’s development after several years was scrapped but in April 2013, Bethesda announced there will be a “new version” of “Doom 4.”

Bethesda marketing head Pete Hines previously said, “As a result, id refocused its efforts on a new version of Doom 4 that promises to meet the very high expectations everyone has for this game and this franchise. When we’re ready to talk about the Doom 4 id is making, we will let folks know.”

And after that, ID director Tim Willits gave more details on the project.

“It wasn’t one thing,” he said at the time. “It wasn’t like the art was bad, or the programming was bad. Every game has a soul. Every game has a spirit. When you played Rage, you got the spirit. And [Doom] did not have the spirit, it did not have the soul, it didn’t have a personality. It had a bit of schizophrenia, a little bit of an identity crisis. It didn’t have the passion and soul of what an id game is. Everyone knows the feeling of Doom, but it’s very hard to articulate.”

Jack Phillips is a breaking news reporter with 15 years experience who started as a local New York City reporter. Having joined The Epoch Times' news team in 2009, Jack was born and raised near Modesto in California's Central Valley. Follow him on X: https://twitter.com/jackphillips5
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